-------------------- New Careers --------------------

 

Marine Pilot (Officer)

Description:

Marine Pilots are specialized Marine officers. They are the fighter and/or helicopter pilots of the USMC.
Prerequisites: Undergraduate University (commission) or National Military Academy or Officer Candidate School; STR + CON + AGL (minimum AGL is 8) = 15+; and no prison record.

Skills:

The character receives the skills listed below for his First Term, in addition to the Basic Training Skills; or a total of three Skill Levels from any one or combination of the Subsequent Terms skills listed below for each additional term taken.
First Term:
Pilot (Fixed-wing or Rotary) SL6 Navigation SL1

Subsequent Term:

Instruction
Leadership
Mechanic
Melee Combat
Navigation
Observation
Persuasion
Pilot (Fixed-wing or Rotary)

Small Arms
Swimming
Survival

Contacts: Three per term, military or specialist (pilot, SL8). On a roll of 7-10, the contact is foreign.
Special: For each term as an Officer, use EDU times two when calculating income.

 

Psychologist

Description:

Psychologists are the poor man's psychiatrists.  Because the stress in the modern world is extremely high, many people suffer mental breakdowns as a result.  Some of them lash out in violence, which adds to the stress.  While others begin to "see" strange things that have no place in reality.  It is your job to help these people cope with their stress in a healthy manner.  The problem is, you are beginning to wonder if some of these strange visions might not be true.
Prerequisites: Mike social class and M.A. in Psychology.

Skills:

The character receives four Skill Levels from any one or combination the skills listed below for his First Term or any Subsequent Terms taken.
Business
Computer Operation
Instruction

Interrogation

Leadership
Observation 

Persuasion
Psychology

Willpower

Contacts: One per term, specialist (psychology SL8). On a roll of 9-10, the contact is foreign. Alternatively, the GM may allow the contact to be a patient with an interesting background or link to the "darkness".
Special: None.

 

Small Town Kid (Childhood Career by Eleanor W.)

Description:

You’ve grown up in a small town where everyone knows everyone else’s business.  You’ve been to the big city and you’ve been to the farm, but you are more comfortable at home.  You do not have most of the animal skills of a hayseed, or the big town skills of a suburban brat.  You may think you know what you are doing in either place, but you really don't have a clue.
Prerequisites: Mike or Prole social class and age 9.

Skills:

The character receives a +1 bonus to EDU and the skills listed below for his First Term; or a +2 bonus to EDU and a total of 4 Skill Levels from any one or combination of the Subsequent Term skills listed below (maximum of SL2 in any one skill), for an additional term taken.
First Term:
Computer Operation SL1 
Luck SL1

Observation SL1

Persuasion SL1

Stealth SL1
Swimming SL1
Subsequent Term:
Act/Bluff
Biology
Climbing
Computer Operation
Fishing
Leadership
Luck
Mechanic
Melee Combat
Small Arms
Stealth
Swimming

Stalking
Tracking
Vehicle Use
Vessel Use (Boat)

Contacts: None.
Special: One Secondary Activity per term is allowed from the Childhood Secondary Activities list.

 

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-------------------- New Skills --------------------

 

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-------------------- New Equipment --------------------

 

Colt Model 1873 "Peacemaker"

Description: The Colt model 1873 revolver, also known as the Colt Single Action, Peacemaker, or SAA, is one of the most popular and legendary small arms in U.S.  It is also one of the longest living production small arms, being produced for some 130 years. In 1873, US Army adopted this revolver along with its black powder center fire cartridge of .45 caliber, and issued it to troops in 2 models; Army and Artillery.  The Army or Cavalry model has a 7½ inch barrel, and the Artillery model has 5½ inch barrel. Both were chambered in .45 Colt (also known as .45 Long Colt or .45LC).  Civilian model guns were also available in various barrel lengths, varying from 4¾ up to 12 inches.  Other than Colt, several U.S. and foreign companies also make copies and clones of the legendary "Peacemaker".  The Colt M1873 is a single action, six shot revolver.  The cylinder is loaded by single rounds, via side-swinging loading gate, located at the right side of the frame.  Empty cases are ejected one by one, through the opened loading gate, by pulling back on the ejector rod, located under the barrel and to the right.  The gun can be loaded and unloaded only when the hammer is set to half-cock position.  Since this handgun has no special drop-proof safeties, it is strongly recommended that it should be carried with the empty chamber under the hammer.  Most versions of SAA had fixed sights.  Grip panels could be wooden, rubber or ivory.
Cost: $730 (clone $415) Weight: 1.1kg (7½")  Availability: Scarce / Scarce
ROF: SAR (2) Damage: 2d6 Penetration: Nil - Nil - Nil Reload Time: 2
Bulk: 2 Magazine: 6r Recoil: 3 (7½") Range: 16 (7½")
Notes: Artillery model (5½ inch barrel) has a weight of 1kg, a recoil of 4, and a range of 12.
The popular "Fast-Draw" or "Gunfighter" model (4¾ inch barrel) has a weight of 1kg, a recoil of 4, and a range of 10.

 

XM214 "Six Pack" Mini-Gun

Description: The XM124 “Six Pack” Gatling Gun, or Mini-Gun, was originally developed for use on helicopters and light aircraft.  Like most G.E. Gatling gun type weapons it has six rotating barrels and the potential for an absolutely incredibly high rate of fire.  It is electrically driven, has a firing rate that can be adjusted from 1000 to 10,000 rounds-per-minute (rpm), and can be set to fire bursts from 30 to 1000 rounds.  A drawback to the higher rates of fire is the ammunition usage and the power requirements.  However, the new NiCad battery belts, similar to those used with commercial video cameras, can supply enough power to fire a thousand rounds at a firing rate of roughly 2000 round-per-minute before being empty, requiring three to four hours to recharge.
Cost: $25,000 Weight: 14kg Availability: Not Available / Rare
ROF: 5 (30 round burst) Damage: 2d6 Penetration:  1 - Nil - Nil Reload Time: see notes
Bulk: 8 Magazine: 1000 backpack Recoil: 7 Range: 50
Notes: Required accessories include Battery Belt ($250, 3.5kg) and Backpack magazine, 1000 round ($2,000, 3.5kg or 16kg loaded)
Reload Time is 1 Combat Turn (or 6 Combat Phases) with assistance, if a loaded backpack magazine and fully charged battery belt are available.
The information listed above is for the hand-held model.  If vehicle mounted, ROF may be increased up to as high as 160 round burst; Magazine capacity may be increased (limited by available space); Recoil-Burst is reduced to 3.

 

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-------------------- For GM's Eyes ONLY --------------------

 

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